![]() ![]() HS defence becomes practically unpunishable to all opponents without seriously good gap closers when this is true The fact that Nobushi can space decently well means that she's often out of GB range. He has to read that you won't use any of the options that don't have GB vulnerability to get any damage with this It's all very well complaining that Warden, Shugoki or anyone else with such a tool gets a GB on read, but you're ignoring that feint>GB is the only component of these mix-ups that reliably punish this. Most heroes don't get that option at all. HS>dodge can be punished by a GB (assuming the opponent is within GB range, which is something that a good Nobushi will often try to avoid), but it's ultimately a way to cover multiple charge-style mix-up options with a single tool. Other zone OS's do not require this read unless the original attack was thrown in the same direction as the opponent's zone The fact that the Viper's indicator comes from the same direction as a regular heavy parry means that the opponent has to read whether to parry on indicator, or risk eating a heavy.A low stamina opponent is generally less likely to zone OS, but this needn't apply to Nobushi The fact that Viper's is so inexpensive means that opponents have to factor the possibility into more reads. There are several problems with this analysis, but they all come down to the same basic jist - you miss the real value in having more defensive options: ![]() This is exacerbated by the fact that she relies on her defence so much, because her offence is bottom 3. Her only real problem defensively is that a few particular undodgeables have very good coverage against her tools (namely Warlord's, Zhanhu's, and arguably Tiandi's). Heavy>soft-feint>HS can parry heavies whilst dodging heavy>feint>lights (currently the most reliable counter to most option-selects in the game), and sine soft-feints, like Shugoki's UB/DE mix-up Heavy>soft-feint>HS can parry lights whilst dodging many heavies Hidden Stance and its dodge cancel can be used to cover multiple timings on chargeable mix-ups Has two zone input OS parries to choose from regular zone, or Viper's Retreat (with zone+back strafe) which can be used for a lower stamina cost than any other zone OS In particular, HS>back dodge can practically reset a fight unless the opponent has a long range undodgeable or chase move ready Her defence is above average:Īble to punish low recovery bashes with a much softer read than most heroes, and often for more damageīetter spacing tools than most heroes. Streams or videos of For Honor tournaments or high level scrimsĭiscussion concerning balance or competitive play Misinformation & factual errors will be removed.Ĭontent creators are allowed to post their content under the strict condition that it is high quality: Punishes & combos must be tested in a controlled environment with real players. Exceptions can be made for posts with multiple clips showing gameplay relevant bugs. “What happened here?” clips belong in the Q&A Megathread. Posts regarding reworks and balance must be high quality. Rant posts and other low quality posts, will be removed. Use the Q&A Megathread for general or simple gameplay questions rather than making a new post. Anti-competitive, and actively unhelpful content, will not be tolerated. There is a strict focus on improvement and competitive play. Please read reddit's content policy and follow proper reddiquette.
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